Description
An Introduction to Programming in Prolog
1 Representing Facts in Prolog. - 1. Trees. - 2. Facts. - 3. Properties and Relations. - 4. Introducing Facts in Prolog. - Exercises. - 2 Querying the Fact Base. - 1. Elementary Questions. - 2. Questions with Variables. - 3. Conjunction of Elementary Questions. - 4. An Example of a Prolog Execution. - Exercises. - 3 Expressing Rules. - 1. Advantages of Rules. - 2. Constructing a Rule. - 3. Rules without Conditions. - 4. Rules and Logic. - 5. Facts and Rules with Complex Arguments. - 6 Summary. - Exercises. - 4 Syntax of Prolog. The Unification Mechanism. - 1. Numbers and Atoms. - 2. Variables. - 3. Terms. - 4. Clauses. - 5. Formal Definitions of Terms and Clauses. - 6. Substitutions. - 7. Unification of Terms. - Exercises. - 5 Arithmetic Operations. - 1. Arithmetic Operators. - 2. Logical Operators. - 3. Application to Databases. - 6 Procedures. - 1. The Problem. - 2. Procedures. - 3. Execution Order of Clauses in a Procedure. - 4. Procedures and Classical Programming. - Exercises. - 7 Recursion. - 1. Recursion and Recurrence. - 2. Paths in a Graph. - 3. Calculating the Length of a Path. - Exercises. - 8 Structure and Management of Control. - 1. Control Structure. - 2. The Execution Process. - 3. Predicates for Controlling Resolution. - 4. Negation as Failure. - Exercises. - 9 Lists. - 1. Representing Lists. - 2. Searching for an Element in a List. - 3. Set Operations. - 4. Concatenation of Two Lists. - 5. Palindromes. - Exercises. - 10 Predefined Predicates. - 1. Identifying Kinds of Terms. - 2. Decomposition and Construction of Terms. - 3. Input-Output Operations. - 4. Defining New Operators. - Exercises. - 11 Some Programming Advice. - 1. General Principles. - 2. Top-Down Approach. - 3. Testing Prolog Programs. - 4. Thinking in Prolog. - 5. Toward Applications. - 12 Formal Aspects of Programming in Logic. - 1. First-Order Logic. - 2. Clausal Forms and Horn Clauses. - 3. Declarative and Procedural Semantics of Prolog. - 4. SLD Resolution. - 5. SLD Resolution in Prolog. - 6. Meaning of a Program. - 13 Playing with Words. - 1. Crisscross Puzzles. - 2. The Game of Domino. - 3. The Longest Word. - 14 Deductive Databases. - 1. Basic Structures. - 2. A Film Database. - 3. Basic Operations. - 4. Advanced Tools. - 5. Expressing Integrity Constraints. - 6. Problems of Quantification. - 7. A World with Three Truth Values. - 15 An Expert System about Animals. - 1. Structure of an Expert System. - 2. Modeling a Problem. - 3. Guessing Names of Animals. - 4. Toward Actual Expert Systems. - 16 Count It Out. - 1. The Basic Game. - 2. A More Complex Calculation. - 3. Searching for an Approximate Solution. - 17 The Automatic Analysis of Natural Language. - 1. Natural Language and Logic. - 2. Introduction to Logic Grammar. - 3. Semantic Constraints. - 4. Generation of Natural Language. - 5. Automatic Construction of an Analyzer. - 6. A More Complex Logical Formula. - 7. Toward an Evaluator. - Appendix A Exercise Answers. - Appendix B Main Predefined Predicates. Language: English
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Brand:
Unbranded
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Category:
Computing & Internet
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Artist:
Patrick Saint-Dizier
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Format:
Paperback
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Language:
English
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Publication Date:
1989/12/18
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Publisher / Label:
Springer
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Number of Pages:
184
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Fruugo ID:
337366141-740995151
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ISBN:
9780387971445
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